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In the early 1980s, China's first electronic game console was born
in Guilin. A few years later, with its unstoppable momentum, video
game machines have "tread" all over China, and video game halls are
also blooming everywhere. At that time, the content of game
consoles mainly included: driving, artillery combat, rocket attack,
and fun. These games have the characteristics of intense
confrontation and competition, and are favored by children and
adolescents. After school, they didn't care to put down their
schoolbags, and went into the game hall with pocket money,
indulging in the ever-changing video games.
Later, unhealthy content such as gambling and pornography began to
appear in the game hall. Teachers and parents exclaimed: The wolf
is coming. Later, the state clearly stipulated that, except for
holidays, electronic game halls (rooms) shall not be open to
teenagers under the age of 18. Those days of unrestrained
imagination in the game hall have become the memories of a
generation. Video games are the pioneers in video games, and video
games are divided into consoles and arcades. The earliest TV games
did not have home consoles, and could only be played in arcades on
the street, so they were called arcades. Until now, arcades are
still a very important type of game machine. In the 1980s, some
Japanese game console manufacturers began to try to develop home
game consoles.
In the late 1980s and early 1990s, the famous game console
manufacturer Nintendo developed the first 8-bit game console. There
is no reference to it, but their gameplay is not inferior to the
current game products. And some game classification methods that
are still used until now have already appeared in the red and white
machines at that time.