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With light colors 19*13*3m without scratch trampoline for adults and children KP140625-1
China's amusement equipment industry will face challenges
Some people say that the number of stagnation in China's amusement
market has increased. Some people say that the sales of China's
amusement equipment industry has decreased by 30% compared with
last year... although this is not enough to prove that China's
amusement equipment market is stagnating. But the industry's
characteristics are: If you do not continue to create new types of
amusement equipment, the growth of the industry is slowing down
sooner or later. After summarizing the future development of the
amusement industry, it can be summarized as the following three
aspects:
1. Simply expanding the market will only involve manufacturers and
operators in the war of attrition.
A strong manufacturing end will start the opening of the venue, and
the unpowered operator will only require the manufacturing side to
produce a large number of low-priced amusement equipment. In the
process, there is the possibility of a business combination.
Whether the rise of new games will bring about related activation
to the market, we must keep abreast of the trend.
2, games, entertainment (especially games) will become the
foundation of society
Video games are a fast-growing category, especially in the 2018
e-sports, which has established the status of e-sports. From the
perspective of the attractiveness of the players, the people who
embark on the e-sports path are less than the video games, but they
are not completely absent. With the frequent holding of various
competitions, many people regard the game as a competition for
sports. In addition, many of the gameplay content has been added to
the education industry today. There are also increasing numbers of
scenes for introducing entertainment games to improve and measure
certain capabilities of people.
3. The application of new technologies may change the definition of
the entire amusement market.
It is said that the biggest change in the amusement equipment
industry in recent years is whether the player needs to go to the
venue to experience this thing in person. In particular, with the
rapid development and application of VR technology, not only will
many possibilities become It is possible, and may even subvert the
definition of playgrounds in the past. Although it has not been
calculated from the perspective of cost, the application of new
technologies will constantly change people's perception of the
industry, and it is possible to change the entire industry at any
time.
Regardless of how the above environment changes, one thing is
certain: companies need to have the flexibility to build technology
(or systems), which will be the only way for companies to cope with
the ever-changing environment. Here, we also sincerely hope that
every company in the amusement equipment industry can cultivate and
improve itself.
Measurements (mm) | 19*13*3m(L*W*H) |
Certificate | ISO9001, SGS,CE,TUV |
Modules | bumper ball,mesh,ninja course,net towel,rotary mechine,projector,basket stand,sponge block,climbing board,cage against the ball |
Material | A. nylon mesh |
B. thicken cotton foam cushion | |
C. galvanized iron springs | |
D. harmless LLDPE | |
(Different material is available at your demand. ) | |
Advantage | a.Anti-UV |
b.Anti-static | |
c.Security | |
d.Environmental protection | |
e.Color is not easy to fade | |
Installation | 2 day (2 persons) |
Age Range | 3--12 age |
Capacity | 10-20 persons |
Apply to | Amusement park, kindergarten, preschool, residential area. |
Packing | Standard export packing |
Plastic parts: Bubble bag and pp film; | |
Iron parts: Cotton and pp film | |
Delivery Volume:79CBM | |
Use Life | 7-10 years |